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Luna
Luna
3D Artist - Freelance
Cologne, Germany

Summary

While I mostly work as a 3D Artist I have a background in both the artistic and technical sides of digital media creation. My favorite projects are those where I get to combine both of these aspects. I like to experiment with new technologies and rendering techniques, but I'm quite familiar with the standard workflows and software used in a PBR pipeline, especially when it comes to real-time animation and game development.

I have a B. A. in Time-Based Media (Media Design) from Mainz University of Applied Sciences.
In 2023 I worked as a Technical Artist for Farbspiel Interactive, where I helped develop the first-person narrative adventure game Belonging.

Skills

3D ModelingEnvironment DesignCharacter Design3D Animation

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Krita
Krita