While I mostly work as a 3D Artist I have a background in both the artistic and technical sides of digital media creation. My favorite projects are those where I get to combine both of these aspects. I like to experiment with new technologies and rendering techniques, but I'm quite familiar with the standard workflows and software used in a PBR pipeline, especially when it comes to real-time animation and game development.
I have a B. A. in Time-Based Media (Media Design) from Mainz University of Applied Sciences.
In 2023 I worked as a Technical Artist for Farbspiel Interactive, where I helped develop the first-person narrative adventure game Belonging.