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Stylized Eye Material - Unreal Engine

Ever since creating the eye material for my bachelor thesis, I've wanted to make an updated and more robust version that is applicable to a lot of different styles. I'm happy that I've finally found the time to sit down and fix some of the issues with the original material and created something that I'm confident enough in to have other people use. Please let me know, if there's any interest in some tutorial content around this. Since the material is quite large, I've also been considering creating a simplified version which would be quite useful for that.
If you're interested in using the material in your own projects, it's currently available on Fab.com: https://www.fab.com/sellers/Nachteule

In editor demo playing around with material parameters

After some experiments I decided on using a single material with a lot of static switches. Which essentially allows many variations which all reuse the same common base functionality.

After some experiments I decided on using a single material with a lot of static switches. Which essentially allows many variations which all reuse the same common base functionality.