I created these three character rigs for my bachelor animation project. I wanted to try out how the Control Rig plugin in Unreal compares to the more traditional tools found in other software like Blender.
I started the project in Unreal version 4.27, but decided to switch to version 5.0 after seeing all the features added to the plugin. These greatly improved the rigs and made things a lot easier, thanks to a more modular approach. Unfortunately this version also came with a lot of crashes and some bugs, which will hopefully improve in future versions of the engine.