I created this environment ealier this year for a course with the theme "Twin Worlds", the idea was to connect two contrasting environments through some kind of portal. I decided to create a very peaceful and relaxed indoor environment, with an alien and dreamlike, desolate outside. I really like Alice in Wonderland and wanted to create the feeling of going through the rabbit hole, and all elements still being there, but in a jumbled mess.
I started with some simple concepts in Blender and then made a list of all the assets needed. I then modeled all objects in Blender and textured them in Substance Painter. For the environment I used Substance Designer to create textures and trim sheets. To give everything a more stylised look, I created a post-process material in Unreal, which adds black outlines and highlights the edges.
I used the title image to test out the path tracer, which takes quite a while to render indoors. The video and all shots from it were created using the deferred renderer.